using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Pow
{
	public class CreditsState : DrawableGameComponent
	{

		Game1 game;
		Texture2D texture;

		public CreditsState(Game game)
			: base(game)
		{
			this.game = game as Game1;
		}

		protected override void LoadContent()
		{
			texture = game.Content.Load<Texture2D>("creditos");
			base.LoadContent();
		}
		public override void Draw(GameTime gameTime)
		{
			game.spriteBatch.Begin();
			game.spriteBatch.Draw(texture, Vector2.Zero, Color.White);
			game.spriteBatch.End();
		}

	}
}
